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Thread Statistics | Show CCP posts - 24 post(s) |

Warde Guildencrantz
TunDraGon
643
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Posted - 2013.02.14 17:49:00 -
[1] - Quote
CCP Fozzie wrote:Born in Montreal (anglo parents), went to U Waterloo, most of my family lives in southern Ontario with everyone else in Canada  If there's ever a Toronto meet while I'm visiting home I'll definitely try to make it. I was gutted that the last December one was just before I went back for Christmas.
Its fairly awesome to think that once I graduate from University of Waterloo Comp Eng I might be able to do the same things you did to join CCP
UW ftw |

Warde Guildencrantz
TunDraGon
644
|
Posted - 2013.02.14 18:00:00 -
[2] - Quote
CCP Seagull wrote:CCP Fozzie wrote:Ranger 1 wrote:Thanks for all the hard work Fozzie.
It was probably wise to emphasize that there will definitely be further balancing passes based on feedback and need. Not that I think much will be needed (if any) but that should calm down the crowd that likes to panic based on theorycrafting untl they actually have a chance to use these things live. I'd like to eventually reach the point where everyone just assumes that we'll keep iterating as needed, but I know that kind of trust takes time to build. I'd just like to confirm that the ship balancing effort is a fully supported long term project that I see as core to developing and caring for our game.
Fozzie mentioned tech 2 and 3 ships in the pipeline as well as capitals.
What are the plans for faction boats? I know you've said that some are already fairly balanced, but what about ships like:
-scythe fleet issue -osprey navy issue -augoror navy issue -exquror navy issue -worm -succubus -gila -caracal navy issue -vexor navy issue -stabber fleet issue (great ship but it's supposed to have similar/better speed to a normal stabber, which is currently not the case) -hookbill -comet -slicer -firetail
that have been left a bit behind in the balancing updates (navy cruisers are pretty lacking in velocity in comparison to the T1 counterparts)
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Warde Guildencrantz
TunDraGon
645
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Posted - 2013.02.14 18:06:00 -
[3] - Quote
CCP Fozzie wrote:Warde Guildencrantz wrote:CCP Seagull wrote:CCP Fozzie wrote:[quote=Ranger 1]Thanks for all the hard work Fozzie.
It was probably wise to emphasize that there will definitely be further balancing passes based on feedback and need. Not that I think much will be needed (if any) but that should calm down the crowd that likes to panic based on theorycrafting untl they actually have a chance to use these things live. I'd like to eventually reach the point where everyone just assumes that we'll keep iterating as needed, but I know that kind of trust takes time to build. i want stabber l33t issue Faction ships are definitely part of the plan. The reason I didn't mention them alongside the T2, T3 and Caps is that Faction ships have tiers, and therefore fall under "Tiericide".
oki, thanks for reply
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Warde Guildencrantz
TunDraGon
647
|
Posted - 2013.02.17 05:06:00 -
[4] - Quote
Vaju Enki wrote:What about the Pirate frigates/cruisers rebalance?
Should be coming with the faction ship rebalance. (Worm especially needs one) |

Warde Guildencrantz
TunDraGon
647
|
Posted - 2013.02.17 08:14:00 -
[5] - Quote
Callduron wrote:Warde Guildencrantz wrote:Vaju Enki wrote:What about the Pirate frigates/cruisers rebalance? Should be coming with the faction ship rebalance. (Worm especially needs one) Worms should be lowly. A kickass Worm is a contradiction in terms (and also unfair to moles).
Thats why in the process they rename it to wyrm instead and make it awesome (should be better than a tristan at least which is currently not even nearly the case) |

Warde Guildencrantz
TunDraGon
648
|
Posted - 2013.02.18 13:30:00 -
[6] - Quote
Captain Africa wrote:
Doode , you realize that to fit a ship and get the max out of it takes dedication , time and money....I just get the feeling you are penalizing Vets that can fit ships to the max by removing ship slots...I mean take the cane for example, to have a descent tank , gank and those two neuts , you really have to have a F***k load of sp in the right places.
If a newb gets ganged by a more superior player ...the first thing HE WILLL SHOUT IS , ....its OP! I donGÇÖt want to create the impression IGÇÖm crying bucket loads of tears, cause I am ... but really keep the slots on the ships and just reward players thatGÇÖs willing to put the miles into ships ...to have a **** hot drake or caine.
I mean implement a skill that opens up a slot when trained to lev 5 or something ....or a combination of skills like the race cruiser skill to 5 land maybe elite certificates in core skills.
I think everyone would love to be able to choose a ship they like and say IGÇÖm going to train 6 more months or a year to make this my preferred tool of destruction....and customize the ship according to players abilities...that my friend is something called law of the jungle...you cant go against that lol
It really feels like the ships are losing their individuality and overall appeal and btw so does the races they are all becoming the same. I mean take the shield tanking vs armor tanking scenario...Since I started playing Eve my "elders" told me :
Remember effort = reward
dual neut cane was too versatile, as was the drake. Those ships were the most nerfed BCs while the others stayed relatively similar or were buffed. It's not about SP, it's about each ship's PvP value. Also, veteran players have an advantage of skills, while new players can compete by specializing. This is how it should stay, there will never be cases where veteran players can have more slots on their ship than noobs, the gap would be too high for fairness in PvP.
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